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Hierarchy

  • any
    • InputComponent

Implements

  • any

Index

Constructors

constructor

Properties

_isFocused

_isFocused: boolean = false

inputManager

inputManager: InputManager

inputString

inputString: string = ""

options

text

Accessors

isFocused

  • get isFocused(): boolean
  • set isFocused(isFocused: boolean): void

Methods

addSymbol

  • addSymbol(symbol: string): void

clear

  • clear(): void

disposeObject

  • disposeObject(object?: Object3D | ViewerModule, disposeParams?: any): void

enter

  • enter(): boolean

getText

  • getText(): string

removeLastSymbol

  • removeLastSymbol(): void

Legend

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