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Hierarchy

  • MeshEventDispatcher

Index

Constructors

Properties

Methods

Constructors

constructor

Properties

Protected events

events: Array<MeshEventDescriptor>

Methods

fire

  • fire(eventName?: string, mesh?: Object3D, data?: ParentEvent<string>): void

off

  • off(eventName?: string, mesh?: Object3D, callback?: Function): void

on

  • on(eventName: string, mesh: any, callback1: Function, callback2?: Function): void

once

  • once(eventName: string, mesh: any, callback1: Function, callback2?: Function): any

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