Properties
camera
camera: { far?: number; fov?: number; near?: number; position?: Vector3; target?: Vector3 }
Type declaration
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Optional far?: number
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Optional fov?: number
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Optional near?: number
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Optional position?: Vector3
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Optional target?: Vector3
renderer
renderer: { alpha?: boolean; antialias?: boolean; autoResize?: boolean; clearColor?: number; clearColorAlpha?: number; containerID?: string; height?: number; preserveDrawingBuffer?: boolean; shadowMapEnabled?: boolean; sortObjects?: boolean; width?: number }
Type declaration
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Optional alpha?: boolean
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Optional antialias?: boolean
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Optional autoResize?: boolean
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Optional clearColor?: number
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Optional clearColorAlpha?: number
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Optional containerID?: string
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Optional height?: number
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Optional preserveDrawingBuffer?: boolean
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Optional shadowMapEnabled?: boolean
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Optional sortObjects?: boolean
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Optional width?: number
scene
scene: { overrideMaterial?: Material }
Type declaration
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Optional overrideMaterial?: Material