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    • OculusQuestModel

Implements

  • any

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Constructors

constructor

Properties

mainContainer

mainContainer: Object3D

model

model: IOculusQuestControllersModel

Methods

dispose

  • dispose(code: number): void

manipulateModel

  • manipulateModel(inputSourceLeft: any, inputSourceRight: any, frame: XRFrame): void
  • Updates state of the model. Updates current Oculus Quest controllers view

    Parameters

    • inputSourceLeft: any

      Current input source from left controller

    • inputSourceRight: any

      Current input source from right controller

    • frame: XRFrame

      Current frame

    Returns void

updateView

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