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Hierarchy

  • any
    • Pointer

Index

Constructors

constructor

  • new Pointer(scene: Scene, options?: IPointerOptions, camera?: any): Pointer

Properties

currentCustomPointer

currentCustomPointer: Object3D

defaultPointerMesh

defaultPointerMesh: Mesh

maxDistance

maxDistance: number = 50

minDistance

minDistance: number = 0.1

pointerContainer

pointerContainer: Object3D

scaleFactor

scaleFactor: number = 1

Methods

clearPointerContainer

  • clearPointerContainer(): void

init

  • init(): void

resetDefaultPointer

  • resetDefaultPointer(): void

setCustomPointer

  • setCustomPointer(object: Object3D): void

update

  • update(): void

updatePointer

  • updatePointer(ray: Ray): void

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